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Related Courses
Sound recording (MUST 4713)
A course in concert hall recording of live music including topics such as room acoustics, electrical signals, microphones, recording decks and editing systems. A quantitative approach to theory will be balanced by practical laboratory instruction.
Sound editing (Must 4714)
A course in digital audio editing that applies principles and techniques learned in Sound Recording. Students work with ProTools software and complete a series of projects to develop listening and editing skills.
Advanced audio production (must 4725)
This class focuses on advanced skills of audio production based on skills learned in both Sound Recording (MUST 4713) and Sound Editing (MUST 4714). Work is done on the most common Digital Audio Workstation, Pro Tools, but is applicable to all DAWs.
Scoring for Film and Digital Media (Must 3764)
Students will learn the aesthetics, terminology, procedures, and technical aspects of scoring for the visual medium. They will develop an understanding of the software used to synchronize original music to film and video, including MIDI, sample libraries, and sequencing. Students will complete projects that focus on a broad range of techniques, such as spotting, click tracks, understanding dramatic narrative, and scoring under dialogue. Further understanding of scoring techniques will occur through analysis of significant examples from the film music literature. Students will gain a fundamental understanding of the film industry, including how to identify and secure opportunities for scoring, the basics of how to approach the logistics of a feature length film, budgeting, and the personnel involved in projects large and small. The role of music in other visual media, such as video games, theatrical production, and interactive media, will be briefly explored.
Scoring and audio design for video games (must 3765)
Students gain a basic understanding of composing interactive music and designing audio for video games. Students will become proficient in the software involved in this process, including a DAW, middleware, and game distribution. The vocabulary and technology of audio production are taught, as well as an understanding of the function of music in interactive media. The business skills necessary to enter and develop a successful career in game audio will be explored. The course contains a laboratory component in which students develop sequencing skills and work with synchronized animation.
analog and modular sound synthesis (Must 3763)
This class examines the history and techniques of making music with analog and modular synthesizers. Students gain sound sculpting and composition skills using several analog and modular synthesizers. Skills include learning how the modules in an analog synthesizer work and can be linked together into a larger system to produce a vast palette of timbres. Students also develop an ability to recognize different analog synthesis techniques by ear, and compose several short pieces of music using sounds they create. Students acquire an understanding of how analog synthesizers are used in and have shaped many musical genres.
Computers in musical applications (4711)
Introduction to theory and practice of digital synthesis of musical sound. Sampling theory, additive synthesis, and modulation synthesis are examined using models. .
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